Spend hit points to become champion of the great arenas.
Lead a gladiator hero around the arena circuit, claim championship titles, complete circuits, hire Lanistae, survive rival challenges, and reach the victory total before the arena claims you.
Board Highlights
Every lap matters. Rival champions drain your hit points, completed circuits strengthen their arenas, and the Proving Grounds invite direct challenges.
Spend hit points to become champion of the great arenas.
Risk your strength against rival gladiators and take their titles.
Chance and Alchemy cards heal, harm, protect, and move gladiators around the circuit.
Rules At A Glance
Roll 2d6 and move clockwise. Passing The Iron Ludus restores HP for every championship title and Lanista you control.
Roll the arena value in d6s. Survive the cost to become champion and place your race token.
Challenge a rival champion after landing on their arena. The defender rolls twice and keeps the lower result.
Reach 200 HP in a Standard Match, 400 HP in a Long Match, or remain as the last gladiator standing.