Chains of Champions
Fantasy arena competition

Chains of Champions

Lead a gladiator hero around the arena circuit, claim championship titles, complete circuits, hire Lanistae, survive rival challenges, and reach the victory total before the arena claims you.

Board Highlights

An arena circuit built from dangerous choices

Every lap matters. Rival champions drain your hit points, completed circuits strengthen their arenas, and the Proving Grounds invite direct challenges.

40spaces around the arena circuit
8circuits to complete and reinforce
2match lengths: Standard and Long

Rules At A Glance

Claim, reinforce, challenge, survive

Movement

Roll 2d6 and move clockwise. Passing The Iron Ludus restores HP for every championship title and Lanista you control.

Claiming

Roll the arena value in d6s. Survive the cost to become champion and place your race token.

Challenges

Challenge a rival champion after landing on their arena. The defender rolls twice and keeps the lower result.

Victory

Reach 200 HP in a Standard Match, 400 HP in a Long Match, or remain as the last gladiator standing.

Read the Chains of Champions rules
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