Broken Domains
Fantasy territory warfare

Broken Domains

March your army around a shattered realm, claim fantasy territories, complete unified domains, raise defensive towers, build fortresses, and break rival armies before they break yours. Be the last army standing and claim your hard won victory!

Board Highlights

A realm built from dangerous choices

Every lap matters. Safe spaces are rare, claimed lands bite back, and the best routes are usually owned by someone else.

40spaces around the realm
8domains to complete and fortify
3game lengths: Skirmish, Conquest, Epic War

Rules At A Glance

Claim, build, break, return

Movement

Roll 2d6 and move clockwise. Passing Start recruits 10 base soldiers during the mode's opening reinforcement rounds, plus territories and completed domains.

Claiming

Roll the territory value in d6s. Survive the loss with at least 1 soldier to place your race coin.

War

Attack from your own land. Defender wins ties, and fortifications punish attackers after the roll.

Broken

At 0 soldiers, an army becomes Broken. A failed enemy war roll containing a 1 can restore it on the defended territory.

Read the Broken Domain rules
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