Spend soldiers to plant your race coin on dangerous territories.
Broken Domains
March your army around a shattered realm, claim fantasy territories, complete unified domains, raise defensive towers, build fortresses, and break rival armies before they break yours. Be the last army standing and claim your hard won victory!
Board Highlights
Every lap matters. Safe spaces are rare, claimed lands bite back, and the best routes are usually owned by someone else.
Spend soldiers to plant your race coin on dangerous territories.
Declare war at the start of a turn and make every lost soldier matter.
Magic and Luck cards move armies, break supplies, and release prisoners.
Rules At A Glance
Roll 2d6 and move clockwise. Passing Start recruits 10 base soldiers during the mode's opening reinforcement rounds, plus territories and completed domains.
Roll the territory value in d6s. Survive the loss with at least 1 soldier to place your race coin.
Attack from your own land. Defender wins ties, and fortifications punish attackers after the roll.
At 0 soldiers, an army becomes Broken. A failed enemy war roll containing a 1 can restore it on the defended territory.