Welcome to Menfelled

Run a brutal traveling school, not just a list of fights

Start with three gladiator slaves, one companion slave, a little gold, and a dangerous road that gets richer and crueler the deeper you travel.

Opening Hook

Start on the road at Leonid's Pass

The first stop is hard country. New schools begin with three generated gladiator slaves, one companion slave, a road-camp Ludus, reserve gear, and enough coin to survive a few tense days.

3 starting gladiators 1 companion slave Starter gold Leonid's Pass arena road
Create Arena Manager Read The Lore Codex

Create your lanista character that will own and operate the gladiator school.

Core Loop

What a new player actually does

1. Found the banner

Create one Arena Manager for the GCM account, then found a named Ludus with banner colors and doctrine.

2. Train and position

Read the dashboard pressure, train the ready fighters, use companions, and keep morale ahead of scandal.

3. Claim contracts

Take appearances, sponsored bouts, or harder arena work, then read the reports and decide whether to push or recover.

4. Travel deeper

Move from Leonid's Pass into the Avarran and Helation circuits, where every city values violence differently.

Why It Stays Interesting

Story pressure is built into the management

  • Noble houses, priests, governors, and fixers change what a "good" win looks like in each stop.
  • Fighters die, but the Arena Manager keeps the campaign continuity, quests, and faction relationships alive.
  • The Ludus specialty changes which weapons sing in your yard and which ones always feel a little wrong.

Account Rules

One owner, one school, one live campaign spine

LOG now saves to MySQL by GCM account. New users are forced through owner creation and school founding before the wider menus open, so the campaign has a proper identity from the first day.

Signed in as Guest Arena Manager not created Ludus not yet founded